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		<title>Science Writers 2009 Conference</title>
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		<pubDate>Fri, 23 Oct 2009 06:49:56 +0000</pubDate>
		<dc:creator>Teisha</dc:creator>
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		<description><![CDATA[I recently attended the Science Writers 2009 conference in Austin, Texas, hosted by the National Association of Science Writers (NASW) and the Council for the Advancement of Science Writing (CASW). Since some of you may not know me, here’s a little bit about where I’m coming from &#8212; although I am a PhD graduate student [...]]]></description>
			<content:encoded><![CDATA[<p>I recently attended the <a href="http://www.sciencewriters2009.org/">Science Writers 2009 conference</a> in Austin, Texas, hosted by the <a href="http://www.nasw.org/">National Association of Science Writers (NASW)</a> and the <a href="http://casw.org/">Council for the Advancement of Science Writing (CASW)</a>.  Since some of you may not know me, here’s a little bit about where I’m coming from &#8212; although I am a PhD graduate student in <a href="http://www.lifesci.ucsb.edu/mcdb/">Molecular, Cellular, and Developmental Biology</a> at the <a href="http://www.ucsb.edu">University of California at Santa Barbara</a>, I am also becoming a science writer – I have a blog on stem cells called <a href="http://www.allthingsstemcell.com">All Things Stem Cell</a>, did a few posts for <a href="http://www.nature.com/">Nature</a>’s stem cell blog, “<a href="http://blogs.nature.com/reports/theniche/">The Niche</a>,” and recently started a column with the <a href="http://www.independent.com">Santa Barbara Independent</a> called “<a href="http://www.independent.com/news/biology-bytes/">Biology Bytes</a>.”  With aspirations in mind, I traveled to Austin last weekend (Oct. 17th and 18th) for my first science writers’ convention.  Below is coverage on the <a href="http://www.sciencewriters2009.org/?page_id=202">Saturday workshops</a> and the Sunday morning <a href="http://www.casw.org/new-horizons">CASW New Horizons in Science</a> sessions.  Yes, the coverage is rather detailed – I tried to give plenty of information for those of you who wanted to attend but could not.  I’ve tried to highlight key terms to ease scanning down the story.  I also created an amateur <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=17934">photo gallery of my trip</a>.  If you want to see more coverage, check NASW’s <a href="http://www.nasw.org/meeting/2009/coverage/">coverage website</a> or the CASW website.   </p>
<p><span id="more-607"></span></p>
<p><strong>Saturday</strong></p>
<p>Since I am a “poor” graduate student, and am not in a writing program that could help fund me, I was really on the fence about attending this conference, as I had to pay for all of it myself.  However, a few things helped with expenses.  For one, I was able to find a great roommate through Facebook who not only helped me meet others (which was great since I am so new to this!) but also split the room costs (halving the $182.85 a night price) at the <a href="http://www.meetattexas.com/">AT &#038; T Executive Education and Conference Center</a>, where the event was held.  The other part that really helped cover costs was volunteering for the event – that took care of the $75 student registration fee, and was an interesting experience too.</p>
<p>My volunteer assignment for Science Writers 2009 was to help people sign up for the Power Pitch workshop Saturday morning.  For those of you new to writing and journalism, we’re not talking baseball here, although both involve quite the adrenaline rush for participants.  This workshop, titled “<a href="http://www.sciencewriters2009.org/?page_id=202#a2">Power Pitch with Top Editors</a>,” is where you get about 10 minutes with a senior editor of a highly respected science magazine or newspaper to convince them to accept your “pitch,” which is a concise, catching description of a story you want to write for their magazine.  If the editor likes it and likes you, you get the job.  Among others, editors from “The New York Times” Science Section, “Discover,” “Scientific American,” “Nature,” and “Wired” were all there.  What my volunteer position entailed was getting to a conference room at 6:45AM (4:45AM in California, where I’m from, not that I’m complaining – it’s just an excuse for any zombie behavior on my part), waiting while interested pitchers filed in the room and took a number from a bag at 7AM until about 7:10AM, and then guarding the sign-up sheets as peoples’ numbers were called and they approached to write down which editor they wanted to pitch to.  Basically, I had to make sure they only signed up in one spot for the first round and then, when we found there were enough empty spots for some people to sign up for two editors, I had to watch to make sure they didn’t “double-date” and sign up for the same time with two editors.  It went off quite quickly and smoothly.  Just about everyone got to sign up with two editors – with 8 editors and 10 spots, 80 spots were easily filled.  I’d like to especially thank Tinsley Davis, the NASW executive director, for making the volunteer positions possible.  It was a good first chance for me to chat with other writers at the conference.  </p>
<p>After the sign-ups were taken care of, I grabbed some breakfast and checked out <strong>the NASW Business Meeting</strong>.  Breakfast was <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=17943">a tasty continental buffet, mostly with pastries and some fruit</a> – I resisted the former and grabbed some yogurt and granola with O. J.  I went to the Business Meeting even though I was not sure it was for everyone – several others were not sure about this either, but wanted a place to sit and eat breakfast, and it was close to the buffet.  The Meeting turned out to be for everyone, <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=17949">though relatively few sat down inside the salon</a>.  The Meeting covered changes in policy, petitions that required members’ signatures, internship programs, and other business details.  It was mentioned that this year’s meeting had about 350 attendees, which is down from about 450 last year, which is thought to be due to the economy.  The significant effect of the economy on science writers became a recurring theme for the day.  Another comment of note is that there is a record of Freelance gigs on the members-only part of the NASW website – for those interested, it’s called “Words’ Worth” (but you need to be a NASW member to access it).  Lastly, <a href="http://www.nasw.org/resource/beginning/mt-archives/2008/11/nasw-mentoring-program-student.htm#more">NASW awarded travel fellowships of $750 to 10 undergraduate students who attended the AAAS meeting in Chicago last February</a>– mentees were paired with a mentor for a day.  The <a href="http://aaas.confex.com/aaas/2010/webprogram/Session2048.html">2010 AAAS meeting / NASW internship fair will be in San Diego</a>.</p>
<p>After the Meeting, everyone headed to <strong>the morning plenary session, titled “<a href="http://www.sciencewriters2009.org/?page_id=202#plenary">Thriving in a Time of Change</a>” and given by an entertaining speaker, <a href="http://www.dangillmor.com">Dan Gillmor</a></strong> &#8212; the auditorium was quickly <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=17952">packed</a>.  Gillmor is the director of the <a href="http://www.startupmedia.org/">Knight Center for Digital Media Entrepreneurship at Arizona State University</a> and has lots of social media-related experience.  The “change” Gillmor focused on was, unsurprisingly, the exploding world of the socialized internet.  He opened with a Tweet feed of <a href="http://twitter.com/theMime">The Mime</a> on <a href="http://twitter.com">Twitter</a>, which he said was his favorite “person” on Twitter.  I don’t quite understand the appeal of “The Mime,” and think it is rather crazy that an account that only tweets “…” every few days has over 10,000 followers – what does this say about the beloved and often highly-touted Twitter?  That it is overrated, I think (but not so much so that I don’t use it myself).  He praised heightened interactions between collaborators and creators that the internet has made possible, such as is seen with <a href="http://www.wikipedia.org">Wikipedia</a>, while warning that at the same time, when researching a topic, Wikipedia is “the best place to start, [but the] worst place to stop” – I definitely agree – one must always go to the references, if they’re there.  Entering the world of internet media and information through the well-traveled corridor of Wikipedia, Gillmor continued this journey by trying to determine what “journalism” is and what it is not.  He concluded that while journalism is clearly not what most people post on their personal blogs, nor is it random <a href="http://www.youtube.com">YouTube</a> videos of people disco dancing, the line can become fuzzy.  Although there are well-defined journalists and newspapers/magazines/news reports, etc. where journalism is reported by professionals, non-professionals can undertake, what he calls, an “act of journalism.”  This is done by people with personal video cameras (that may just be part of a cell phone) who capture news-breaking events, such as a robbery or a tsunami, and share it on a world-wide information dispersing service, such as YouTube.  This is all made possible by increasingly prevalent technology.  After pointing this out, Gillmor started on the main topic for his talk – what social media tools we should be using to stay afloat as science writers when even the definition of “journalist” is changing.           </p>
<p>Gillmor, probably expecting counterarguments, first defended the <strong>authenticity of internet journalism</strong> before highlighted what social media tools he thinks are key (out of the endless array available).  Most journalism awards can now go to magazines that are online-only, showing much less bias for paper-based media, and Gillmor challenges even this acceptance to be broadened – he argues that even some blogs should be considered journalism (and linked to General Motors’ home for corporate blogs, <a href="http://gmblogs.com/">GM Blogs</a>).  He’s clearly had his experience of journalism blogging, as he listed off several internet-based reporting companies he had that failed (including etattler.com and Bayosphere.com) – I’m not sure if this was the best follow-up to encourage people to do internet journalism.  A more successful project he helped with was <a href="http://www.seesmic.com">Seesmic.com</a>, which is a Twitter client.  He also made the apt and insightful comment that Twitter is now an ecosystem (and within seconds I watched as the girl next to me tweeted this quote).  (Side note: For those of you who are interested and unaware, Science Writes 2009 has had a ton of tweets tagged as <a href="http://twitter.com/#search?q=%23sciwri09">#sciwri09</a> – at the end of the first day I tried to go through all of them, but it was too great a Herculean feat).  After discussing his failed and successful internet ventures, Gillmor defined entrepreneurship as “ambiguity, focus, resourcefulness, ownership, innovation, [and] risk”.  Basically, I’d paraphrase it by saying that it is a big, scary, unsure future out there in the ever-growing world of technology, and while there will most certainly be many failures in trying to adapt, you’ve got to keep learning and keep trying until you find something that works – adaptability is key.  Yes, it is easier said that done.  To help with the “doing” part, Gillmor listed <strong>several resources</strong> I’ll now list here:     </p>
<ul>
<li>* <a href="http://www.globalvoices.com">GlobalVoices.com</a>: Global translation and interpretation company.</li>
<li>* <a href="http://pipes.yahoo.com/pipes/">Yahoo Pipes</a>: Organizing content on the web.</li>
<li>* <a href="http://manyeyes.alphaworks.ibm.com/manyeyes/">IBM’s Many Eyes</a>: Shared data online with neat data visualizations.</li>
<li>* <a href="http://www.dopplr.com/">Dopplr</a>: Helps with travel planning and coordinating meetings.</li>
<li>* <a href="http://blog.kiwitobes.com/?p=51">Spread of Walmart since the 1960s by Kiwitobes.com</a>: An example of visualization of data (really looks like the spreading of a plague, I think).</li>
<li>* <a href="http://www.flickr.com">Flickr</a>: Great for getting stock photos.</li>
<li>* <a href=" http://flutracker.rhizalabs.com/">Flu Tracker</a>: It was not actually this exact link that he had – what Gillmor showed emphasized how the public being constantly aware of H1N1 spreading may cause more panic than productivity.</li>
</ul>
<p>Gillmor threw out a few more tips for internet survival, such as search engine optimization (which was covered in <a href= "http://www.sciencewriters2009.org/?page_id=202#c4">a later workshop</a> that I did not attend) and “above all – follow your passion.”  I personally would have liked some more concrete advice on how to make a “successful” blog/online magazine (if it is possible), but it is probably a difficult goal to reach with few easy paths.  Someone from the audience asked about the specific case of <a href= "http://www.time.com/time/business/article/0,8599,1883345,00.html">the Rocky Mountain Times failing</a> repeatedly – after the paper failed, the Times tried two internet-only versions only to have those both fail as well.  Gillmor’s response was that the Times “only made sense as a monopoly” and that, for a major metropolitan area, it didn’t make sense anymore.  Coming from Colorado myself, it is hard for me to see such a local legacy discarded like this – I like to think that there is some kind of middle ground that can be achieved, but, if it exists, it must be hard to reach as it does not seem that the Times has found it.  Overall, the opening plenary tried to inspire hope and provide resources, and it did to some degree, but it’s impossible to ignore the problems the industry is clearly trying to cope with and it does not seem like there are many easy answers.   </p>
<p>Before I dive into covering the workshops for the day, I want to state a few general observations about the <strong>demographic</strong> that makes up the science writers at the conference.  What I noticed first, and what intimated me most as I’m in my mid-20s, is that the vast majority of the attendees are in their 30s to 50s, based on what I saw.  I was a little taken aback at first, as many science writers I’ve met so far are around my age, but then I had the epiphany that these are professionals who have been, mostly, doing this as a career for a long time.  I, on the other hand, work in a lab with graduate students and postdoctoral students almost exclusively in their 20s, and then attend science conferences with other such graduate students.  No offense to any fellow ScienceWriter2009 attendees reading this – just wanted to let you know where some of us shyer, younger types are coming from!  Don’t get me wrong – there were others around my age, but I definitely felt like an odd one out most of the time.  Not to mention I only knew one person attending the conference (who I only met once before and didn’t bump into until dinner Saturday).  The other demographic features I noticed were that the vast majority of attendees were Caucasian and female.  The female majority was unsurprising, but it was striking that in the group of more senior attendees this majority switched to men.  After some initial shock, I suppressed my naturally introverted nature and ended up talking to many interesting people and, hopefully, making some good connections.</p>
<p>After the opening plenary talk, the workshops started.  Saturday was the day of <strong>workshops</strong> – <a href="http://www.sciencewriters2009.org/?page_id=202">for a full list of the workshops click here</a>.  The day from 10:30AM to 6:45PM (except for lunch) was divided up into three sessions of workshops, Sessions A, B, and C, each an hour and a half long, and during each session an attendee could pick one of four workshops to go to.  A lot of them were very tough choices, as multiple workshops offered at the same time looked quite appealing.  Here I’ll cover the ones I attended – there are lots of #sciwri09 tweets that discuss the others and <a href="http://www.nasw.org/meeting/2009/coverage/">coverage on the NASW website</a>.  Also, there was a day-long activity going on that all attendees could participate, called “<a href="http://www.sciencewriters2009.org/?page_id=202#daylonggame">Forecasting the Future of Science Writing</a>” (and also <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=18027">explained at the conference here</a>).  I’m not going to go into detail on this, but <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=18024">from what I saw</a> it mostly seemed to deteriorate into rather pessimistic (although probably also realistic to some degree) forecasts for the field. </p>
<p>For <strong><a href="http://www.sciencewriters2009.org/?page_id=202#sessionA">Session A</a></strong> (10:30AM to noon), I attended <strong>“<a href="http://www.sciencewriters2009.org/?page_id=202#a3">Visual Science: Why Writers Should Embrace Cheap Video Cameras, YouTube, and Final Cut Pro</a></strong>.”  I already have a blog so I didn’t attend some of the more basic workshops on internet social media, but this talk appealed to me because it seems that visuals online are becoming more and more important to telling stories, as they should be – visuals are what the internet is for now.  (This is why I recently created a <a href="http://www.allthingsstemcell.com/glossary">Visual Stem Cell Glossary</a>.)  This topic clearly interested many others, as <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=18009">the talk was pretty crowded</a>.  This session showed several professional videos, either done by the panelists or others covering science with video cameras, to try and explain why, when, and how to use video cameras.  Coming into this session, there was <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=18003">a large projector screen behind the panelists</a> playing some “professional” YouTube videos and a smaller projector screen in the front left of the room with <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=17991">a live person gazing back</a>.  The person was <strong>Andrew Revkin</strong> of the New York Times’ Science section, blogger of <a href="http://dotearth.blogs.nytimes.com">Dot Earth</a>.  Revkin was interviewed via <a href="http://www.skype.com/">Skype</a>.  In addition to his written blog, Revkin also has “<a href="http://www.youtube.com/user/Revkin#p/a">Revkin’s Channel</a>” on YouTube (also called “DotEarth with Andrew Revkin).  Some basic tips from Revkin and the panelists for those new to using video cameras:</p>
<ul>
<li>* Hold the video camera steady (common sense, but worth stating).</li>
<li>* Hold shots (don’t pan too quickly – you might even want to hold it while counting out a few seconds to yourself).</li>
<li>* Sound is very important (if you’re going to use it) (if people cannot understand the audio dialogue, they get frustrated.  If the conditions demand it, you can hold the video camera microphone right up to the speaker for the audio, then lay the audio over other images later).</li>
<li>* Don’t use the video to tell the whole story – just what is neat to show. (There was some debate over this between panelists though – Marc Airhart, for example, sometimes covers an entire story in the video.  This probably really depends on what you’re trying to accomplish.)</li>
<li>* Revkin also recommends taking a video camera everywhere in place of a notebook (it’s easy to find out exactly what someone said, or what color shirt they were wearing, or all those so-easy-to-forget details when you record it)</li>
</ul>
<p><strong>Craig Duff</strong> of Multimedia and Time.com showed some “cuter” video clips, such as a woman catching a wallaby in her backyard and dogs performing cognitive learning experiments (i.e. finding treats in cups).  His point was that it is OK to use cute clips in videos, so long as it’s not the entire video and there’s more to it or more in the other videos you offer – you can basically use cute clips as lures.  As the audience’s response showed, they’re almost always winners.  After Duff, <strong>Kevin Coughlin</strong> of <a href="http://www.morristowngreen.com">Morristowngreen.com</a> said, in so many words, that if the video is cool, showing cool things, people will watch it – you don’t need to spend a fortune on production.  That was reassuring.  After Coughlin, <strong>Marc Airhart</strong>, a science writer at the University of Texas, showed a video he did using professional nature photographs, slowly panning over them and occasionally zooming, with an overlaid dialogue.  His advice was that, unlike what he had actually done in this “early” video of his, you should first lay out the photographs and then have the narrator look at the pictures while narrating, as it can help with pacing and natural reactions to the images.  For those interested, he used <a href=" http://audacity.sourceforge.net/">Audacity</a> for the audio.  For finding inspiration for visual journalism, Airhart recommended visiting <a href="http://mediastorm.org/">Mediastorm.org</a>.  <strong>Brian Malow</strong> spoke after Airhart.  Brian Malow is quite the kick – he is Earth’s premier science comedian and has a blog called <a href="http://www.sciencecomedian.com/blog">Zero Gravity</a>.  He explained how he did a video for Time.com titled “<a href="http://www.sciencecomedian.com/blog/2009/02/16/science-comedian-lincoln-and-darwin-on-timecom/">Darwin &#038; Lincoln: Birthdays &#038; Evolution</a>.”  Basically, he had written out essays for the story and when the idea was accepted, he decided what to do on the camera and what to only narrate.  As a comedian, Malow takes pleasure in taking a subject and finding the humor in it and sharing this while also imparting some knowledge.  He had to clarify to the audience, after having a disappointed viewer comment on his website, that some of his skits are only “mildly humorous” as he is, after all, trying to explain science!  (As a side note, in one of his videos about Galileo he had clips of Queen’s “Bohemian Rhapsody,” singing “Galileo,” etc., and said it is OK to use such clips in a video as if you would reference pop culture in a written report – I was not aware that such video clip usage does not violate copyrights.)  Lastly, the <strong>Princeton News</strong> showed a video called “<a href= "http://www.princeton.edu/main/news/archive/S21/86/62O47/index.xml?section=mm-student">Scanning Santorini</a>,” about using computer programs to piece together ancient, broken frescos.  Overall tips from the panelists were: have fun, pick something you’re really passionate about, and, lastly, engage the audience (because not everyone is excited about what you are excited about!).  One audience member asked what the purpose is of embedding a video into a story when you could just link to the video on another website, to which a panelist replied that a video in your story, on your website, will draw a lot more traffic (than it would without said video).  I haven’t seen evidence myself, and so would love to see some actual traffic figures.  Another audience member asked about Final Cut Pro vs. iMovie for creating videos – a panelist recommended Final Cut Pro for finer applications, but said that iMovie is OK if you do not need that extra quality (and don’t have a pile of cash to burn).  The panelists also said that you can get an adequate video camera for $500, or use a Canon G10 still camera that can also do video (though they encourage a real video camera and a plug-in external microphone).</p>
<p>After a great three-course lunch, for <strong><a href="http://www.sciencewriters2009.org/?page_id=202#sessionB">Session B</a></strong> (2:15PM to 3:45PM) I attended the panel on “<strong><a href="http://www.sciencewriters2009.org/?page_id=202#b1">Pitching Science to Non-Science Magazines</a></strong>.”  The panel included <a href="http://www.paradoxdruid.com/wpg2?g2_itemId=18030">editors from a range of magazines</a>, and each basically talked about what they look for in a pitch.  Although I wasn’t expecting it going in, this was one of the most informative talks I went to.  The main reason for this is because <strong>Terence Samuel</strong>, deputy editor of “<a href="http://www.theroot.com/">The Root</a>,” helped me have some epiphanies and gave me some reassurance.  When Samuel receives a pitch, he said he looks for two key things: 1) that the person can write and 2) that their topic is something “new.”  He clarified “new” as not necessarily something actually new, but something “old” covered in a new, interesting perspective/view.  In particular, a story interests him if it focuses on how something affects a large number of people and/or how these people live.  Additionally, he says it is important to make your story reader/people-involved – talk about people doing what you’re talking about (i.e. discovering the gadget, etc.).  Overall, know your audience and write for them.  (As a side note, Samuel said he likes his pitches in approximately 850 word explanations, as a specialty story for the average reader.)  The next panelist to talk was <strong>Jake Silverstein</strong>, senior editor of “<a href= "http://www.texasmonthly.com/">Texas Monthly</a>.”  For Silverstein, a pitch should not just be a subject idea, but a narrative/story.  For example, Silverstein looks for colorful representations of a person interviewed that make that person come alive on the page for the reader.  <strong>James Gibney</strong>, deputy managing editor of “The Atlantic,” discussed how he looks for stories that are about something unusual or famous scientists.  He stressed the importance of knowing what stories they’ve published before and not to duplicate preexisting ones.  Also, apparently he receives many long pitches and said it’s important to include a short blurb of the pitch (I guess editors like having some free time too).  <strong>Chris Sullentrop</strong>, senior editor of “The New York Times Magazine,” said that if you’re a good writer who can follow a deadline, you’ll do well.  The moderator, Adam Rogers, senior editor of “Wired,” then asked the panelists what they generally pay writers per word – here are the responses: </p>
<ul>
<li>* “The Root” at $0.5/word.</li>
<li>* “Texas Monthly” at $1/word.</li>
<li>* “The Atlantic” at $1.5/word (tops &#8212; they clarified that they’ll often pay $250 for a 1000-word online story).</li>
<li>* “The New York Times Magazine” at $2/word.</li>
</ul>
<p>For <strong><a href="http://www.sciencewriters2009.org/?page_id=202#sessionC">Session C</a></strong>, I went to <strong>“<a href="http://www.sciencewriters2009.org/?page_id=202#c2">…Entrepreneurial Skills for Science Writers</a></strong>,&#8221; as I have yet to make a real business out of my writing.  The theme for the talk of the first speaker, freelancer <strong>Alan Brown</strong>, was that, as a freelance science writer trying to make a living, you need a plan.  A lot of this might seem like common sense, but it can be easy to loose sight of the bigger picture sometimes.  In particular, Brown stressed the importance of knowing where you currently stand, financially, and where you want to be in the future (i.e. have enough money to not only pay rent and have a little fun regularly, but to take vacations too!).  Brown was full of useful lists, starting with several tips for how to get from point A to B: </p>
<ul>
<li>* Figure out how much more money a month you want.</li>
<li>* Look at the highs and lows of each income source per month.</li>
<li>* Chart out how you spend your time daily (i.e. how much time is spent working vs. thinking vs. fun, etc.).</li>
<li>* Don’t depend on a single client (have a few solid clients) – this was seconded and thirded by the other speakers later.</li>
<li>* Diversify your income (try writing for magazines, newspapers, technical reports, corporate/press releases, market research reports, university communications, etc.) – again, this was later seconded and thirded.</li>
<li>* Be willing to take less money for a steady income (leads to less anxiety and more confidence).</li>
</ul>
<p>Brown also gave a list of qualities that editors look for:</p>
<ul>
<li>* Consistently good.</li>
<li>* Quick response to issues.</li>
<li>* Easy to work with.</li>
<li>* Exceed expectations.</li>
<li>* Style.</li>
<li>* “Oh wow” (impress and surprise them with things they did not know about.)</li>
</ul>
<p>Brown also gave many networking tips that could be useful to those just starting out:</p>
<ul>
<li>* Plan ahead (younger colleagues now may become senior editors one day).</li>
<li>* Only network with people you like.</li>
<li>* Include both editors and fellow writers in your network.</li>
<li>* Be kind to assistants.</li>
<li>* Find ways to stay in touch.</li>
<li>* Volunteer for boards/dirty work.</li>
</ul>
<p>Brown also supplied a list of where he looks when trying to sell a pitch:</p>
<ul>
<li>* Existing and past clients (reconnect with them).</li>
<li>* Editors, as they’re connected to publishers.</li>
<li>* Other writers.</li>
<li>* <a href="http://www.writersmarket.com/">WritersMarket.com</a></li>
<li>* <a href="http://www.mediabistro.com/">MediaBistro.com</a></li>
<li>* <a href="http://www.woodenhorsepub.com/">Wooden Horse Magazine Database</a></li>
</ul>
<p>Once you find where to give your pitch, Brown gave several tips for pitch delivery:</p>
<ul>
<li>* Know what they publish (again, don’t give them a duplicate story).</li>
<li>* Have a personality – be someone.</li>
<li>* Know their readers/audience.</li>
<li>* Give several topic ideas.</li>
<li>* Promise to give more details if interested.</li>
<li>* Don’t waste time trying to write the perfect pitch (if it’s a news story, it’s better to be fast than perfect).</li>
<li>* Follow up with calls and emails.</li>
</ul>
<p>Other points of note were to take advantage of the NASW website and other NASW resources, it’s OK to ask for a raise, and to give back to the people who helped you.</p>
<p>After Brown, <strong>Maryn McKenna</strong>, blogger of <a href="http://drugresistantstaph.blogspot.com/">Superbug</a> and Tweet-user <a href="http://twitter.com/marynmck">marynmck</a>, opened her talk with a reference to an article titled “<a href="http://www.shirky.com/weblog/2009/03/newspapers-and-thinking-the-unthinkable/">Newspapers and Thinking the Unthinkable</a>.” This article is from a blog called “<a href="http://www.shirky.com/weblog/">Clay Shriky</a>,” which is run by <a href="http://www.shirky.com/">Mel Blake</a>.  The specific quote from the text she used was that “the old stuff gets broken faster than the new stuff is put in its place.”  A lot of science writers, and others in the media business, are finding themselves in this position right now – the old is rapidly falling apart, and we find ourselves scrambling to figure out what new frameworks will function, only often to just grasp at straws.  This rather anxiety-filled perspective made the basis for her rather anxiety-filled, though unfortunately quite realistic, talk.  She gave a list of the responsibilities a freelancer, as his or her own business owner, must take on that are different from what full-time employed writers (and other full-time employees) deal with:</p>
<ul>
<li>* Freelancers have to house their own business (i.e. pay their own business mortgage/rent and provide their own adequate work space).</li>
<li>* Freelancers must handle payroll and benefits.</li>
<li>* Freelancers must seek out and identify new clients.</li>
<li>* Freelancers must produce and distribute their own products</li>
</ul>
<p>To help manage these many complications, McKenna recommended a website on <a href="http://mashable.com/2009/03/03/freelance/">Tools &#038; Resources for Freelance and Web Workers</a>.  While she encourages people to spend their money on technology, she makes the good point that there are plenty of adequate free software programs out there for freelancers to take advantage of.  Efficiency is key to survival in McKenna’s mind – she recommended several websites to help with being more productive:</p>
<ul>
<li>* <a href="http://www.lifehacker.com">LifeHacker.com</a>: Regular tips on organizing your life – I’ve been a subscriber to their RSS feeds for some time now. (Apparently they also recently came out with a book: “<a href= "http://www.amazon.com/exec/obidos/ASIN/0470238364/ref=nosim/gizmodo-20" >Upgrade your Life</a>.”)</li>
<li>* <a href="http://www.succcess.org/">ZenHabits.com</a> (which has now apparently become success.org?): This appears to be more inspirational than perhaps useful.</li>
<li>* <a href="http://freelanceswitch.com/">FreelanceSwitch.com</a>: Freelance professionals that have created a website with all sorts of useful, relevant links.</li>
<li>* In particular from FreelanceSwitch.com, the article on <a href="http://freelanceswitch.com/general/46-must-read-productivity-tips-for-freelancers/">46 Must-Read Productivity Tips for Freelancers</a> is helpful.</li>
</ul>
<p>Additionally, like Brown, McKenna touched upon the importance of diversifying your sources of income – it’s best to have some articles in prestigious magazines for name recognition, but also have a source that provides an easy, reliable income.  While earnings are usually made per word, it’s important to translate this into dollars per hour – McKenna stressed that often pitches that earn more per word end up earning the writer as much as a job that pays less per word due to multiple revisions and lots of back-and-forth editing.  Other parting tips from McKenna:</p>
<ul>
<li>* One income source should be academic, as this gives you full access to the university library (she writes ¼ time for <a href="http://www.cidrap.umn.edu">the University of Minnesota</a>).</li>
<li>* Claim a niche and build/maintain networks around it.</li>
<li>* Market your name/reputation/brand on social media websites such as <a href="http://www.digg.com">Digg</a>, <a href="http://www.reddit.com">Reddit</a>, and <a href="http://www.twitter.com">Twitter</a>.</li>
</ul>
<p>Last to present for the session, <strong>Emily Gertz</strong> focused on blogs and how to make money writing for them (if it’s possible).  Her blog can be found at <a href="http://www.emilygertz.com">Emily Gertz.com</a>, although she also does posts for <a href="http://globalwarming.change.org">GlobalWarming.Change.org</a>, and she Tweets as <a href="http://twitter.com/ejertz">ejertz</a>.  Gertz claims it is possible to make about $25 to $45 per blog post, and notes that most posts should be less than 500 words (something I really need to work on).  However, I’m still unclear on how exactly this money is created – I’m assuming it’s not made on your personally-run blog, but done through blogging for a larger organization.  Gertz also encouraged writers to pursue their passion.  Going along with this notion, Gertz argues that it is OK to write for free, although only under certain conditions – here are the acceptable cases:</p>
<ul>
<li>* If you’re doing it to generate clips for future work.</li>
<li>* If it’s only a smaller project, and not for a big company.</li>
<li>* If it may eventually become a book (of course, this is very difficult to determine).</li>
<li>* As long as it does not consume your life.</li>
</ul>
<p><strong>Sunday</strong></p>
<p>The first talks for the <strong><a href="http://casw.org/new-horizons">47th Annual New Horizons in Science</a></strong> started Sunday morning (and continued until Tuesday) – this segment of the conference is hosted by the <a href="http://casw.org/">Council for the Advancement of Science Writing (CASW)</a>.  CASW actually has a video stream of these talks <a href="http://casw.org/casw/announcement/new-horizons-2009-video-now-online">available on their website here</a>.  On the broad topic of “Information Technology,” <strong>Harold “Skip” Garner</strong>, professor of biochemistry and internal medicine at UT Southwestern Medical Center in Dallas, gave a talk on “<a href="http://www.casw.org/bioinformatics/new-horizons-science-2009/briefs/mining-hidden-knowledge-medline-and-dna">Mining Hidden Knowledge from Medline and DNA</a>.”  Garner’s team has develop over 40,000 web-based software programs that function as applied computational biology/bioinformatics tools, or, in other words, text data mining tools, which are linked on his website, <a href="http://innovation.swmed.edu/">Garnering Information</a> &#8212; check out such programs as eTBLAST, FRISC, TRITE, RIC, ARGH, and IRIDESCENT.  Garner focused his talk on how his group has used these tools to find plagiarism in academic papers.  According to an NIH-funded survey Garner cited, 1.4% of researchers admitted to plagiarism and 4.7% to having multiple publications on the same data (and I’m sure many others did not admit such acts).  Garner’s software program <a href="http://invention.swmed.edu/etblast3/">eTBLAST</a> can help track down such illicit events.  eTBLAST allows one to take text from a paper, such as its abstract, and see how similar it is to other texts from papers in a large publication database, such as <a href="http://medline.cos.com/">Medline</a>.  Taking this approach, Garner’s team found many duplicated articles present in the literature.  Over time Garner generated a database, called <a href="http://spore.swmed.edu/dejavu/">Deja Vu</a>, which lists all the highly similar papers his team found.  Overall, Garner’s searches estimate that there are 8 to 10 duplicate publications for every 1000 publications.  Garner found 206 duplicates and investigated around half, contacting the authors of the original and duplicate publication.  When asked about the duplicate, 93% of the original authors did not know it even existed.  Of the authors of the duplicate article, 26% denied plagiarism, 35% of apologized and admitted their guilt, and some didn’t even know they were an author.  When confronted, many of the editors of the journals that the duplicate articles were published in said it was the authors’ responsibility, not the editors’.  Here are just a few of the astounding responses and cases that Garner mentioned:</p>
<ul>
<li>* One “author” took papers from a small college, doubled the data (so it looked more significant), and then published the paper… a few times.</li>
<li>* An author on a duplicate paper said they did not know how they had copied the original, and then later admitted that they had in fact reviewed the original paper… and given it a very bad review.</li>
<li>* Another author on a duplicate paper said that publishing the duplicate paper was “a joke” – they must have thought it quite funny as they have six matches on Deja Vu (not to mention they are the vice president of the ethics committee in their country).</li>
<li>* Another author blamed their medical students in their laboratory for creating the duplicated data that was published, even though these students’ names were not on the paper.</li>
<li>* Three journals were found to have had a member of the editorial staff plagiarize papers.</li>
<li>* The countries that seemed to have a slightly above average number of duplicate articles published were China, India, and Japan.</li>
</ul>
<p>(As a side note – aside from finding similar papers, this tool can also allow the user to find implied key words based on a text.  For example, taking text from a “materials and methods” section, including purely experimental details, and running it through eTBLAST generates a list of keywords associated with these methods, based on other papers that have similar text in their methods section.  Consequently, this tool can generate a list of keywords for a given text even though the specific key words may never actually appear in the given text.)</p>
<p>Concluding this segment of his talk, Garner suggests that perhaps there are too many journals and too many review articles – I personally don’t mind having a few extra review articles as some authors can catch pieces others miss.  Garner has also created programs that help with grant submissions (<a href="http://heliotext.com">Heliotext.com</a>) and creating microarrays (such as <a href="http://www.nimblegen.com">Nimblegen</a>).  This led into the final portion of Garner’s talk, which was on using microarrays to study microsatellites (repeating DNA units in the genome &#8212; they are used in, among other things, paternity testing).  Using microsatellite probes, assays have been developed to detect viral infections in human blood, to determine taxonomic speciation of organisms, and, as recently discovered in Garner’s work, to potentially find and screen for biomarkers of specific types of cancer that are present in the blood of patients.  The latter work should be published by Garner’s group quite soon.</p>
<p><strong>John Hawks</strong>, a professor of anthropology from the University of Wisconsin (and weblogger of <a href="http://johnhawks.net/weblog">John Hawks Weblog</a>), then presented an engaging talk on “<a href="http://casw.org/human-evolution/new-horizons-science-2009/briefs/rapid-evolution-can-mutations-explain-historical-ev">Rapid Evolution: Can Mutations Explain Historical Events?</a>”.  This was the last talk I caught in its entirety before catching the bus to the airport, and luckily it was quite an intriguing note to end the conference on.  Hawks focused on how humans have undergone a tremendous amount of evolution in the past 10,000 to 20,000 years, giving examples as well as possible explanations.  One such example is some adult humans’ ability to drink milk – this trait is quite new, as it developed within the last 10,000 years.  Blue eyes and albinism (caused by a mutation in the OCA2 gene) is also around 10,000 years old – no one had blue eyes before this.  Resistance to malaria in Africa is more recent – sickle cell anemia, which is caused if a person is homozygous for malaria resistance (heterozygous individuals have malaria resistance without sickle cell anemia), developed around 5000 years ago.  Human skulls have also rapidly changed over the last 10,000 years – they’ve been shrinking (though they were increasing in size right before that point), decreasing in thickness (not too surprising – I like to think we’re a little less physically brutal these days), and increasing their cranial index (this measures the skull’s breadth to length – they’re getting wider/shorter).  </p>
<p>Hawks’ main research involves looking at genetic changes related to these phenotypic changes.  Analyzing massive amounts of genetic data these days mostly entails going through databases on computers.  The specific genetic data Hawks looks at are single-nucleotide polymorphisms (SNP), which are DNA sequences with single DNA base pair differences between species.  Looking at SNP data has allowed Hawks to understand, for example, that the early farmers of central Europe were a different group of people than the hunter/gatherers who previously lived in the area, and that the people who lived in this area sometime after the farmers were not actually descendents of the farmers.  Basically, there were waves of migrations of people throughout these areas and they have undergone different selective pressures.  The ones who moved in, or withstood the pressures, made up the next generation – for example, approximately 80% of Northern Europeans have lactase resistance (as adults) and this ability most likely originated from one individual around 8,000 years ago.  </p>
<p>In summary, Hawks approximates that humans have undergone what is normally equivalent to three million years of evolution in only the last 20,000 years.  What are the causes for this explosive evolution?  One key driving factor is a significant increase in population, increasing the number of random mutations possible.  As he paraphrased Darwin, “if you want to see rare things, you need to have a lot of them.”  Some other central causes for the rapid evolution may be dispersal and a broadened diet, which can both contribute to increases in population as well as being under more selective pressures.  Some body parts that Hawks’ group has noticed are evolving at an even greater rate relative to the rest of our bodies include our brains, parts involved in reproduction (particularly sperm), genes involved in hearing, and other genes that they’re not sure the function of yet.  Lastly, Hawks emphasized that these evolutionary changes, or mutations, all initially occurred because of chance (and then may have been selected for through different pressures) – I find this is something students often overlook when learning about evolution, assuming that every evolutionary advantage was somehow planned, so I am glad this is the final point Hawks wanted to stress.</p>
<p><strong>All in all&#8230;</strong>  I think it was definitely worth my while to go to Science Writers 2009 in Austin, Texas.  Although the science writing community has justified feelings of dismay and anxiety about the future of their field, there are many promising paths in the form of emerging technologies, such as social media.  Along these lines, the recurring advice I heard most was &#8220;be adaptive&#8221; &#8212; don&#8217;t shun new technologies because they&#8217;re unfamiliar, but learn how to use them to suit your needs.  Technologies aren&#8217;t going to go away &#8212; they&#8217;re only going to become more and more vital to understand and utilize in order to succeed.  </p>
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		<title>My first first-author paper!</title>
		<link>http://www.paradoxdruid.com/archives/609</link>
		<comments>http://www.paradoxdruid.com/archives/609#comments</comments>
		<pubDate>Thu, 22 Oct 2009 20:38:16 +0000</pubDate>
		<dc:creator>Teisha</dc:creator>
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		<description><![CDATA[Just wanted to share that my first first-author paper is now online! In the journal Stem Cells and Development, here&#8217;s my paper on &#8220;Roles of Integrins in Human Induced Pluripotent Stem Cell Growth on Matrigel and Vitronectin.&#8221;]]></description>
			<content:encoded><![CDATA[<p>Just wanted to share that my first first-author paper is now online!  In the journal Stem Cells and Development, here&#8217;s my paper on &#8220;<a href="http://www.liebertonline.com/doi/abs/10.1089/scd.2009.0328">Roles of Integrins in Human Induced Pluripotent Stem Cell Growth on Matrigel and Vitronectin</a>.&#8221;  </p>
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		<title>Barely Literate</title>
		<link>http://www.paradoxdruid.com/archives/393</link>
		<comments>http://www.paradoxdruid.com/archives/393#comments</comments>
		<pubDate>Thu, 27 Nov 2008 19:04:06 +0000</pubDate>
		<dc:creator>Paradoxdruid</dc:creator>
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		<guid isPermaLink="false">http://www.paradoxdruid.com/archives/393</guid>
		<description><![CDATA[Colin Marshall, a friend of mine who is a prolific interviewer, reviewer, and podcaster, recently invited me to participate in a podcast bookclub experiment he&#8217;s starting called Barely Literate. Colin and myself, as well as Mike Violette and Jim Dempsey, recently completed a podcast on Robert Pirsig&#8217;s classic Zen and the Art of Motorcycle Maintenance [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.colinmarshallradio.com">Colin Marshall</a>, a friend of mine who is a prolific interviewer, reviewer, and podcaster, recently invited me to participate in a podcast bookclub experiment he&#8217;s starting called <a href="http://www.colinmarshallradio.com/barelyliterate/">Barely Literate</a>.  Colin and myself, as well as Mike Violette and Jim Dempsey, recently completed a <strong><a href="http://media.libsyn.com/media/barelyliterate/BL_ZAMM.mp3">podcast on Robert Pirsig&#8217;s classic Zen and the Art of Motorcycle Maintenance</a></strong> (also available as the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=297098015">Barely Literate podcast on iTunes</a>).</p>
<p>I feel like we meandered a bit; not wanting to deal with the philosophical issues raised by comparison of Pirsig to other contemporary thinkers.  Nevertheless, it&#8217;s kind of neat.  Give it a listen sometime!</p>
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		<title>Resume / portfolio Optimization</title>
		<link>http://www.paradoxdruid.com/archives/367</link>
		<comments>http://www.paradoxdruid.com/archives/367#comments</comments>
		<pubDate>Thu, 03 Apr 2008 19:20:36 +0000</pubDate>
		<dc:creator>Paradoxdruid</dc:creator>
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		<description><![CDATA[I&#8217;ve been working on my Curriculum Vitae, in preparation for the launch of AndrewJBonham.com. It&#8217;s very much still a work in progress, but I wanted to have a &#8220;professional&#8221; site to advertise myself. Then, when I&#8217;m applying for jobs, I can reference it, and if I do a little SEO (search engine optimization), it&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on my Curriculum Vitae, in preparation for the launch of <a href="http://www.andrewjbonham.com/"><strong>AndrewJBonham.com</strong></a>.  It&#8217;s very much still a work in progress, but I wanted to have a &#8220;professional&#8221; site to advertise myself.  Then, when I&#8217;m applying for jobs, I can reference it, and if I do a little SEO (search engine optimization), it&#8217;ll be near the top when potential employers google for information on me.  All good, except that I feel like my C-V is pretty <em>blah</em> right now (and I need to make a resume, too!).</p>
<p>So, I&#8217;m curious&#8211;  what have you done to put some <em>razzle-dazzle</em> into your C-V or resume?<span id="more-367"></span></p>
<p>As you can see (if you visit <a href="http://www.andrewjbonham.com/">AndrewJBonham.com</a>), I have a pretty well-developed <a href="http://www.andrewjbonham.com/research/">Research</a> section, but my <a href="http://www.andrewjbonham.com/curriculum-vitae/">Curriculum Vitae</a> is (1) not very well formatted (I just pasted it in from google documents) and (2) pretty bland.</p>
<p>So, how to improve it?  Teisha already suggested making the <strong>Teaching</strong> section more prominent and higher up the page, since that&#8217;s my goal; a good suggestion.  But i feel like the whole document is too dry and passive.  At the same time, I don&#8217;t want to go crazy and have a document that doesn&#8217;t look professional.</p>
<p>Also, I haven&#8217;t written anything for the <a href="http://www.andrewjbonham.com/interests/">Interests</a> section yet, since I&#8217;m honestly not sure what face I want to present to potential employers about my hobbies:  Do I mention my love of tabletop roleplaying games?  What about computer games?  Should I talk about my amateur programming and web design (probably)?  What can I add to put my best foot forward?</p>
<p>Those are my primary dilemmas, but I&#8217;d be interested in hearing about (or seeing) your resumes as well, and how you&#8217;ve crafted them.</p>
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		<title>Half-Written Works: The Risen Lands</title>
		<link>http://www.paradoxdruid.com/archives/362</link>
		<comments>http://www.paradoxdruid.com/archives/362#comments</comments>
		<pubDate>Sat, 22 Mar 2008 16:47:54 +0000</pubDate>
		<dc:creator>Paradoxdruid</dc:creator>
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		<guid isPermaLink="false">http://www.paradoxdruid.com/?p=362</guid>
		<description><![CDATA[So, I sometimes like to write. I could write something with mainstream appeal, like a novel or a short story. But more often than not, I end up writing bits and pieces of roleplaying games. One such is The Risen Lands, a vaguely Earthsea-esque fantasy game with a truly over-the-top number of races, nations, and [...]]]></description>
			<content:encoded><![CDATA[<p>So, I sometimes like to write.  I could write something with mainstream appeal, like a novel or a short story.  But more often than not, I end up writing bits and pieces of roleplaying games.  <img src='http://www.paradoxdruid.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   One such is <a href="http://www.paradoxdruid.com/?page_id=360">The Risen Lands</a>, a vaguely Earthsea-esque fantasy game with a truly over-the-top number of races, nations, and ways to perform magic.  I still like it, though&#8211; at least to me, it seems coherent and exciting.  It&#8217;s still very much a work in progress, but I thought I&#8217;d share it.  </p>
<p>Does anyone else have half-written things that they nibble away at?</p>
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		<title>The Risen Lands</title>
		<link>http://www.paradoxdruid.com/risenlands</link>
		<comments>http://www.paradoxdruid.com/risenlands#comments</comments>
		<pubDate>Sat, 22 Mar 2008 00:05:55 +0000</pubDate>
		<dc:creator>Paradoxdruid</dc:creator>
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		<guid isPermaLink="false">http://www.paradoxdruid.com/the-risen-lands</guid>
		<description><![CDATA[An RPG setting in progress, by Paradoxdruid. The Risen Lands is an RPG setting I occassionally add to, which I have some affection for. The rules are currently for the BESM roleplaying game, but that could be stripped out and redone. Mainly, I like a world with a lot of magic, and a lot of [...]]]></description>
			<content:encoded><![CDATA[<p>An RPG setting in progress, by Paradoxdruid.<br />
<span id="more-360"></span><br />
The Risen Lands is an RPG setting I occassionally add to, which I have some affection for.  The rules are currently for the BESM roleplaying game, but that could be stripped out and redone.  Mainly, I like a world with a lot of magic, and a lot of stuff happening.</p>
<p><b>Table of Contents</b>
<ul>
<li><a href="#geography">Geography of the Risen Lands</a></li>
<li><a href="#prelude">Prelude to the Risen Lands</a></li>
<li><a href="#firstage">The First Age of the Risen Lands</a></li>
<li><a href="#secondage">The Second Age of the Risen Lands</a></li>
<li><a href="#thirdage">The Third Age of the Risen Lands</a></li>
<li><a href="#fourthage">The Fourth Age of the Risen Lands</a></li>
<li><a href="#currentevents">Current Events</a></li>
<li><a href="#magic">The Magic of the Risen Lands</a></li>
<li><a href="#gods">Gods of the Risen Lands</a></li>
<li><a href="#racial">Racial Templates</a></li>
<li><a href="#occup">Adventuring Occupations</a></li>
<li><a href="#denizens">Magical Denizens</a></li>
<li><a href="#allowed">Allowed Attributes and Defects</a></li>
<li><a href="#charcreation">BESM Rules Primer &#8212; Character Creation</a></li>
<li><a href="#rules">BESM Rules Primer &#8212; Rules Mechanics</a></li>
</ul>
<p><font size="+1"><b><a name="geography">The Geography of the Risen Lands</a></b></font></p>
<p>	The Risen Lands is a world of islands and chains of islands. </p>
<p>At the center of the world is the island-continent <b>Eresh</b>, the largest of all islands.  Eresh is too large for any one statement to hold firm, but several general statments can be made.  The mountains at it&#8217;s center are traditionally known as the abode of the Dwarves, though Trolls and Minotaurs also make them their home.  The East tends to be dominated by Human culture, though there are notable enclaves of Ogres and Goblins.</p>
<p>Surrounding Eresh are all the other isles of the world, with some small isles so close to river deltas of Eresh that fresh water bridges the gap between them.  To the South of Eresh is <b>Yemev</b>, the second largest island of the Risen Lands.  Yemev is dominated by thick tropical jungles, and is not a civilized place, filled with Orcs, Goblins, and Kobolds.  To the Northwest of Eresh lies <b>Jamal</b>, the third largest island.  It is an unnaturally cold island, and home to many Giants, as .  A fourth isle, <b>Thrassa</b>, has gained importance in the modern Age.  Thrassa is somewhat smaller than Jamal, and is located to the East of Eresh.  Thrassa has become the unofficially capital of human and elven life, and the mightiest human institutions are located there.</p>
<p>Besides these large islands, there are probably several hundreds additional isles, from tiny atolls to islands that almost rival Jamal in size. </p>
<p> <font size="+1"><b><a name="prelude">Prelude to the Risen Lands</a></b></font></p>
<p>	In the beginning, there was void.  Then came the one: <b>Ungakway of the Deeps</b>, the Serpent of the Waters.  A primal, chaotic force, Ungakway filled the void with the waters of the World.  But Ungakway grew lonely, and fashioned two companions from her own flesh, each half as powerful as she was.  The first of these companions is known to modern scholars as <b>Areth-Akaton of the Many Veils</b>, the Lord of the Air.  A fiery, passionate Lord, it was Areth-Akaton who would eventually fashion the races of Man.  The second of these companions is known as <b>Garl-Ghanren of the Darkness</b>, the Lord of Earth.  A harsh, slow Lord, it was Garl-Ghanren who would fashion the Gods of Man.<br />
<hr />As Areth-Akaton and Garl-Ghanren came into existance, the waters of the world were split asunder: the rich Earth of Garl-Ghanren rose from the depths, and the twisting winds of Areth-Akaton pushed down the waters, creating the world as it is now known, <b>the Risen Lands</b>.  </p>
<p>The world exists, suspended between the winds of Areth-Akaton, the soils of Garl-Ghanren, and the ever-swifting waters of Ungakway.  It is impossible for the races of Man to properly comprehend the actions of desires of these, the <b>Old Lords of the World</b>.  A second&#8217;s blink for them could seem an enternity for our races&#8211;  Indeed, they are not quiescent now.  We simply have not been around long enough for their eternal gazes to have taken notice of our actions yet, nor for us to see their movements.  They do know of us, however.<br />
<hr />We know this much: Areth-Akaton took the lightning from the storm, the water from the oceans, and the dirt from the land.  The Lord molded these disparite forms together, forming the first races of Man.  But he did not form all his creations equally.</p>
<p><b>The Elves </b>were the first race of Man that Areth-Akaton formed.  He had not learned how to add water to his creations properly though, so they had very little of the Deep One&#8217;s changing nature within themselves.  They were nearly eternal and unchanging, on their scale.</p>
<p><b>The Dwarves </b>were the second race of Man that Areth-Akaton formed.  By this time, Garn-Ghanren had taken notice of Areth-Akaton&#8217;s game, and encouraged the Lord of our Creation to fashion a race rich in Garn-Ghanren&#8217;s soils.  The Lord of Air did so, forming the stout, dour dwarves.</p>
<p>The name of last of the early races of Man is now lost in the sands of time.  It is remembered that Areth-Akaton formed them with too little of the soil, after feeling unsatisfied with the dwarven race.  All that remains in our memory of them is the name the Elves still refer to them by: <b>Purulac-Namen, the formless ones</b>.<br />
<hr />Garn-Ghanren saw the work of Areth-Akaton, and desired creations of his own.  But rather than create the many members to found the races of Man, as the Lord of the Winds had done, Garn-Ghanren created only a few creatures with his hands.</p>
<p>With his gnarled hands, Garn-Ghanren fashioned the <b>Gods of Man</b>, giving them an enduring connection to the soils, but for reasons lost to modern scholars, winning the hatred of Ungakway.  Thus  were the Gods made&#8211; powerful, but nearly unable to cross the waters.<br />
<hr />Thus were the Risen Lands created, thus were they populated by the early races of Man, and thus were the Gods of Man created.  This marked the beginning of the First Turn of the <b>Wheel of Ages</b>.</p>
<p> <font size="+1"><b><a name="firstage">The First Age of the Risen Lands</a></b></font></p>
<p>	The Elves were the first race of Man, and they populated many of the Risen Lands, including <b>Eresh</b>, the largest island of the world; <b>Jamal</b>, the gateway to the frozen lands; and <b>Yemev</b>, whose jungles swarmed with life.  They created many wonders, and learned to harness the natural forces of the world though many forms of magic.  The Dwarves did not spread as far, but they spread far deeper, especially on Eresh, which contained more caves than any island should.  The Dwarves claimed that Eresh was the resting place of Lord Garn-Ghanren.  The Purulac-Namen lived in the jungles of Yemev, and on many other islands, but were never as organized as the other races.<br />
<hr />The Elves discovered many forms of magic, including:
<ul>
<li>Spells that invoked the powers of Nature through sheer force of will (<b>Natural Magic</b>)</li>
<li>Symbols that invoked the powers of the Gods of Man (<b>Diabolism</b>)</li>
<li>Spells that called the attention of a God to the caster, to use his force through them (<b>Godly Magic</b>)</li>
<li>Mighty spells that briefly roused the Lords of the Risen Lands (<b>Lordly Magic</b>)</li>
</ul>
<p>The Dwarves never mastered magic to the same extent as the Elves, but they too practiced Diabolism, Godly Magic, and Lordly Magic&#8230;  but they discovered a secret: how to combine the symbols of Diabolism with the rousing of the Lords of the Risen Lands, crafting the secret <b>Runes of Power</b>.<br />Nothing is known of the Purulac-Namen&#8217;s use of magic, but one thing is known without a doubt&#8211;</p>
<p>Using trickery, the Purulac-Namen precipitated a war between the Elves and the Dwarves.  The Elves were made enraged beyond reason that the Dwarves would not share the Rune magic, and the Dwarves were made jealous of the powerful, immortal Elves.  Perhaps the Formless Ones intended to play both sides and profit, but instead they were ground to dust by the war.<br />
<hr />When the war of the First Age ended, the Formless Ones were utterly destroyed, banished even from the after-life by the Gods of Death of every known isle.  The Dwarves were nearly destroyed as well, and Rune magic was forever forsaken as the new <b>Dwarven Kings </b>came to benevolent power.  The Elves had fared the best, but their spirits seemed crushed.  From that day onward, the Elves retreated into their castles and parapets&#8211; they would never found an Elven Empire again.  This change in the world may have caught the attention of Areth-Akaton, or the Gods may have acted.  Whatever the reason, a new Age began with the creation of the <b>second races of Man</b>.</p>
<p> <font size="+1"><b><a name="secondage">The Second Age of the Risen Lands</a></b></font></p>
<p>	The second races of Man were legion, and no man may fully know from whence they all came.  Even some races which claim to know their origin may have manufactured it for themselves in ages past.  So it goes.<br />
<hr />The second races of Man included:
<ul>
<li>the <b>Giants</b> (created by a mighty earth-God)</li>
<li>the <b>Trolls</b> (who claim to be the earth itself, brought to life by the potent blood of a God of life)</li>
<li>the <b>Goblins</b></li>
<li>the <b>Orcs</b> (who claim to be descended from elves- a fact the elves dispute)</li>
<li>the <b>Kobolds</b></li>
<li>the <b>Minotaurs</b></li>
<li>the <b>Ogres</b> (who claim to be a varient of human)</li>
<li>the <b>Humans </b>(who claim they were created by Areth-Akaton itself)</li>
<li>the <b>Ellyl</b></li>
<li>and the <b>Kin</b> (their claim that they are the favored children of Ungakway is supported by the fact that they can walk across the waves themselves)</li>
</ul>
<hr />The Second Age was a chaotic time, dominated in large part by the Gods, who openly ruled society on all the large isles&#8230;  But Gods are unchanging, and as the mortal races allied, they toppled the rule of the Gods.  This alliance of many races of Man was the end of the second age, and the beginning of the <b>Third Age of the Risen Lands</b>.</p>
<p><font size="+1"><b><a name="thirdage">The Third Age of the Risen Lands</a></b></font></p>
<p>	The <b>Alliance of Man </b>lead to a powerful, noble empire known as the <b>Ereshian Empire</b>.  The Elves were its leading members, but they included many of the races of Man in their empire, giving them a near equal voice in the government.  The Dwarves, of course, refused membership on principle, but engaged in a great deal of trade with the empire.  The Goblins were fervent supporters of the empire, as were the fledgling humans.  Trading missions established a unified language and civilization across the isles, and trading posts were even opened on Jamal, to trade with the giants, and a geat city of magic was founded on the island of Yemev.</p>
<p>Not all was perfect, of course.  The Elves engaged in a quiet war against the Orcs, disadvantaging and cheating them whenever possible.  Meanwhile, the Trolls turned their stony gazes upon the capital city of <b>Lurat-Halorrow</b>, claiming it was built on their ancestral burial ground.  Constant Troll attacks were normal, and kept the city guard sharp.  Most disquieting of all was the breaking of the Kin.  Once strong supporters of the Empire, they lead their <b>Barrikas</b>, their floating cities, away from the lands of the Empire, claiming that they were the chosen of Ungakway of the Deeps.  The Kin claimed that they had no need for lesser races.</p>
<p>Despite these problems, the Ereshian Empire was still vast and noble, and the <b>Third Age </b>is remembered as a golden age.</p>
<p>The Third Age ended among many scandals&#8230;  It was a reality that many had known that the Elves were slowly weakening.  The greatest Elven scholars claimed that their time as the first of the races was drawing to a close.  The Elves chose Humans as their successors to the Empire, causing bloody revolt by the other races, who were not chosen, despite their <i>obvious</i> advantages over the Humans.  Worst of all, it was discovered that the <b>Purulac-Namen</b>, the Formless Ones, were not truly erradicated.  Horribly worse- it was found that one of the <b>Three Elven Lords </b>who ruled the Empire was a Formless One who concealed his true nature from all.</p>
<p>The Ereshian Empire dissolved into chaos.  The Humans, proud successors, fled to Thrassa, where they founded the new capital of the empire, calling it now the <b>Thrassian Empire</b>.  The Trolls destroyed Lurat-Halorrow, and rebuilt their funeral mosques atop its ruins.  The ports of call on many islands were abandoned, all sembelence of a unified government dissolving, leaving many islanders poor and helpless.  The port at Jamal declared it&#8217;s independence, allying with a God of the North to rule the city now known as <b>IceHold</b>.  The great magic city of <b>Abaydos</b> in Yemev was overwhelming by the jungle, and vanished from the sight of mortal men.  The Orcs claimed the west of Eresh as their own, forming a loose union of tribes known as the <b>Protectorate</b>.  So began the <b>Fourth Age of the Risen Lands</b>.</p>
<p> <font size="+1"><b><a name="fourthage">The Fourth Age of the Risen Lands</a></b></font></p>
<p>	The <b>Thrassian Empire </b>was not, sadly, as wise nor as benevolent as the great <b>Ereshian Empire </b>had been, and a great corruption festered throughout its extent.  In the <b>Southern Seas</b>, cut-throats were hired as privateers to forcably &#8220;extract&#8221; funds from small islands that had once been members of the empire.  These <b>Crimson Barons </b>would eventually betray the Thrassian Empire, joining the <b>Kin</b> on their endless treks across the waves.</p>
<p>The <b>Orc Protectorate </b>engaged in a great war with the Dwarves, which devestated both sides, until the <b>Minotaurs</b> allied with the the Dwarves to drive the Orcs away from the mountains.  It was during this time that <b>Rissen-Pok</b>, the greatest of the Minotaur warriors, was gifted with the <b>Rune Ax StormRaiser</b>.  Using it, Rissen-Pok called forth a great flood that not only defeated the last great Orc army, but accidently drowned an entire region of the island, killing thousands of innocents.  Overwhelmed with grief, Rissen-Pok confronted the last of the Orc Chieftans.  Rather than fight, however, he allowed himselrf to be overtaken and captured.  He was hung from a high tree, and it took him 4 days to die.  StormRaiser was claimed by the <b>Orcish Chieftan Jarel Thornsfoot</b>, who reunited the last of the Protectorate, and made a lasting peace with the Dwarves&#8211; though no Orc feels entirely safe in the mountains, even in the modern day.</p>
<p>The Ogres allied with the Orcs, making the Protectorate stronger than ever, and providing a Navy, for Orcs have no great love for water.</p>
<p>The <b>Goblins </b>formed a great trading society that, if not entirely honest, was at least somewhat fair.  Never referred to by a name, the Goblins simply called it &#8220;the trade&#8221;, or &#8220;the company&#8221;, or &#8220;the caravan&#8221;.  Regardless of title, they managed to spread the influence of the Thrassian Empire across Eresh once more, though the empire was still riddled with corruption.</p>
<p>Despite this, the Empire recovered some of its past glory, though many folk of the smaller isles still fear and distrust representatives of the empire.</p>
<p>Five years ago, the current Emperor died in his sleep and his son <b>Charles GreatFeather</b>, who was raised by the Elves, came to power, wielding the ancient Rune Shield <b>Ferall, the Bladestopper</b>.  He appears to be a noble and just ruler&#8211; a return to the empire of old.</p>
<p>Many feel that under his careful guidance, the <b>Wheel of Ages </b>approaches another turn.  However, no man may know the truth of that claim yet.</p>
<p>  <font size="+1"><b><a name="currentevents">Current Events</a></b></font></p>
<p>	<u>World Events</u>: 5 years ago, <b>Charles GreatFeather </b>succeeded his father as Emperor of the <b>Thrassian Empire</b>.  The first of the great <b>Elven Lords </b>dies, 3 years ago.  The number of <b>Kin</b> converts increases greatly, but the majority of <b>Kin </b>are never sighted by land-dwellers.</p>
<p><u>Ereshian Events</u>:  A year ago, <b>Trolls</b> begin migrating south across eastern Eresh, claiming that an &#8220;Evil Thing&#8221; has returned in the North.  Their presence precipitates much conflict with the humans of the region.  The <b>Dwarves</b> began another &#8220;<b>Throne War</b>&#8220;, a sporting competition to choose their next King.</p>
<p><u>Thrassian Empire Events</u>:  Formal alliance made with <b>Goblin Trading Caravan </b>to carry Imperial Messages and Funds across Eresh and the Eastern Isles.  Bandits prepare to reap a geat return, while the <b>Goblins</b> sharpen their wits.</p>
<p><u>Jamal Events</u>:  Navy begins using <b>Golem</b> crews to minimize loss of life, since <b>Giants</b> are much less prolific than other races.  <b>King Wallach</b> begins wielding a <b>Rune</b> weapon, which causes unrest among his citizens, many of whom believe it is cursed.</p>
<p><u>Yemev Events</u>:  <b>Kobolds</b> and <b>Orcs</b> dominate the isle, living in small tribes.  A large portion of the Orcs worship a mysterious god who claims to live in the lost city of magic, <b>Abaydos</b>.</p>
<p><u>Southern Isles Events</u>:  The Great War between <b>Auberon of Fey </b>and <b>Titania of Fey </b>(located on nearby isles <b>Arcadia</b> and <b>Nevera</b>) re-erupted several months ago, after a 20 year peace, devestating the recently rebuilt <b>Human</b> and <b>Kobold</b> villages on the isles.</p>
<p><u>Eastern Isles Events</u>:  <b>Thrassian Empire </b>continues to regain dominance over the Eastern Isles, but a restistance group known as the <b>Fellowship of the Shores </b>challenges the Imperial Navy with guerilla raids.  <b>The Kin </b>begin prosetylizing among the isles.</p>
<p><u>Western Isles Events</u>:  <b>Ogrish Navy</b>, under the Guidance of the <b>Orc Protectorate</b>, begins raiding Western Isles, prompting the Navy of <b>Jamal </b>to begin preparations for battle.  The small isle of <b>Rey-Anan </b>rises from the waves, populated by the <b>Undead</b>.</p>
<p><u>Northern Isle Events</u>:  Very little is known of the Northern Isles.</p>
<p><font size="+1"><b>Current Factions</b></font></p>
<ul>
<li>Thrassian Empire</li>
</ul>
<ul>
<li>Imperial Thrassians</li>
<li>Crimson Barons</li>
<li>Church of Areth-Akaton</li>
</ul>
<li>Orc Protectorate</li>
<li>Kingdom of Jamal</li>
<li>Dwarven Guilds</li>
<p></p>
<p> <font size="+1"><b><a name="magic">The Magic of the Risen Lands</a></b></font></p>
<p>	The easiest magic to learn in the world of the Risen Lands is <b>Natural Magic</b>.  Natural Magic is a will-power based effort that is fairly flexible, since it does not rely on a God or Lord for power, but it is very taxing for the caster.  Most villages have at least one shaman or wise-woman who knows a few levels of Natural Magic.</p>
<p><b>Natural Magic System</b>: treat as Dynamic Sorcery with a cost of 3 points per level.  It uses a Soul based stat check to activate, and can affect most natural things, such as weather, animals, and the self.  Natural Magic is incredibly draining; The energy costs for any spell are doubled.<br />
<hr />The next most common form of magic in the Risen Lands is <b>Spells of the Gods</b>.  It is a versatile Magic, but is dependent upon knowledge of the Gods of an island, and how htey prefer to be invoked.  The basics of God-Magic can be taught to almost anyone, but institutions dedicated to its study (such as priesthoods) are common.  When a practitioner journies to a new isle, he will be powerless until he learns of the Gods and how to invoke them.</p>
<p><b>Magic of the Gods System</b>:  treat as Dynamic Sorcery with a cost of 4 points per level.  It uses a Soul based stat check to activate, and can affect anything that falls under the domain of Gods that the caster knows of (fire magic from a fire god, etc).  It is suggested that starting characters know of two Gods per level of this attribute, and gain additional Gods in play.  Optionally, characters may be charged one advancement point for each additional God they learn to invoke (not suggested for campaigns that feature much travel across the oceans).<br />
<hr />Less common but more desired due to its universal utility is the magic of <b>Diabolism</b>, the magic of symbols and circles.  Diabolism is a huge academic undertaking, with the basics taking most students years to learn, and decades to master.  Most diabolists come from one of the few wizards academies or were trained as apprentices by a Diabolist who did train at one.  Trained diabolists are always in demand to affix lasting wards of protection to ships or houses, summon spirits, and other tasks.</p>
<p><b>Diabolism System</b>: treat as Dynamic Sorcery with a cost of 4 points per level.  It uses a Mind based stat check to activate, and can affect most anything.  The only limitation is that it can not be cast on-the-fly, it is only active through inscriptions and prepared magic circles.  As a general rule (which <u>should</u> be waived as drama dictates), inscriptions take one minute to two minutes per energy point spent activating them.  All Diabolism is lasting&#8230;  treat the duration of any Diabolist spell as if it were one level higher.<br />
<hr />The last type of Magic still known to the races of Man is <b>Magic of the Lords</b>.  Much like Diabolism, learning Lords-Magic is a primarily academic undertaking, requiring years or decades of study to master.  A large part of that training is learning whole books of true names, of objects and classes of objects.  The Lords will only bestow their power if addressed with the true names of those things that would be affected.  It is important to note that you can affect someone if you simply know the true name of his race; it is not necessary to learn the individual true names of every enemy you make.  By the time any practitioner of Lords-Magic has learned enough to practice his craft, he has learned practically all the true names he will need.</p>
<p><b>Magic of the Lords System</b>: treat as Dynamic Sorcery with a cost of 5 points per level.  It uses a Mind based stat check to activate, and can affect most anything.<br />
<hr />The art of <b>Rune Magic </b>has been lost for ages of the world, ever since the Dwarves abandoned its practice and attempted to eradicate it from the World.  However, any item that was crafted with the true Runes becomes indestructible, and many of these powerful items still exist today, as legendary weapons, shields, and other items.  Rune magic involved (among other things) binding Gods and other powerful entities into the very items themselves, leaving most Rune items with at least a trace personality.</p>
<p><b>Rune Item System</b>: Rune items are built as powerful Items of Power.  All Rune weapons must possess Rune Invincibility, a 5 point attribute available only to Rune items.  They must also possess at least level 3 Artificial Intelligence, though most have level 4 or higher.  Note that many have the defect Free-Willed [-1] or Corrupts Owner [-3].  Rune Items can possess almost any power, from creating a flaming sword or shield to changing the form of the user.</p>
<p><font size="+1"><b><a name="gods">Gods of the Risen Lands</a></b></font></p>
<p>	<b>Balasta of the Wastes</b>, a depraved god of the western slopes, is feared rather than worshipped.  She and her servants, the bone-hags, pray upon travelers who let down their guard.  She appears at a sickeningly thin, pathetic hag&#8230;  but can grow mighty claws and fangs, dripping with venom, at a moments notice.</p>
<p><b>Lord Yentash</b>, a noble god of Protection and Blood&#8230;  he appears as a tall human, glowing with an impossible radiance, astride a pale horse that bleeds from it&#8217;s eyes and hooves.  His knights are renowned for their courage and strength, but also for their brutality toward their enemies.  He grants his priests the ability to protect the weak, and weaken the blood of his enemies.</p>
<p><b>Welar-It-Tik</b>, a god of darkness and smoke worshipped by a blood-thirsty Orc tribe on Yemev.  Usually appears as a swarm of locusts with glowing red eyes, and creates servants that look orcish out of ash.</p>
<p><font size="+1"><b><a name="racial">Racial Templates</a></b></font></p>
<p>	This section is just rules mechanics, with no descriptions for now.  It <b>will</b> be revised.</p>
<p><b>Humans [3 pts]:</b> Divine Relationship 3 [3 pts].  Racial Average Stats: 4 body, 4 mind, 5 soul.</p>
<p><b>Elves [8 pts]:</b> Special Defense (agingx2, disease) [3 pts], Heightened Senses (vision, hearing) [2 pts], Unique Attribute: Magical Aptitude (+1 on all check values using Magic) [4 pts], Features: Appearance [2 pts], Nemesis (dwarves, orcs) [-2], Cursed (dying race) [-1].  Racial Average Stats: 5 body, 6 mind, 5 soul.</p>
<p><b>Dwarves [6 pts]:</b> SuperStrength 1 (restriction: not for damage) [2 pts], Mechanical Genius 1 [2 pts], Special Defense (aging) [1 pt], Features (night vision) [1 pt], Damn Healthy 2 [2 pts], Nemesis (elves, orcs) [-2 pts].  Racial Average Stats: 5 body, 4 mind, 4 soul.</p>
<p><b>Orcs [2 pts]:</b> Special Defense (disease) [1 pt], Combat Mastery 1 [2 pts], Unappealing [-1 pt]. Racial Average Stats: 4 body, 3 mind, 4 soul.</p>
<p><b>Minotaurs [6 pts]:</b> Super Strength 1 [3 pts], Damn Healthy 2 [2 pts], Natural Weapons (horns) [1 pt], Awkward Size 1 [-1 pt], Not So Fast 1 [-1 pt], Light Armor 2 [2 pts]. Racial Average Stats: body 6, mind 3, soul 4.</p>
<p><b>Goblins [3 pts]:</b> Stealth 2 [2 pts], Features (night vision) [1 pt], Not So Strong 1 [-1 pt], Heightened Senses (taste) [1 pt].  Racial Average Stats: 4 body, 4 mind, 4 soul.</p>
<p><b>Ogres [2 pts]:</b> Super Strength 1 [3 pts], Damn Healthy 2 [2 pts], Awkward Size 1 [-1], Awkward 1 [-1 pt], Unappealing [-1 pt].  Racial Average Stats: 6 body, mind 3, soul 5.</p>
<p><b>Kobolds [4 pts]:</b> Stealth 2 [2 pts], Features (night vision) [1 pt], Not So Strong [-1 pt], Not So Tough [-1 pt], Unique Attribute: Cannot Be Bound [3 pts].  Racial Average Stats: 4 body, 3 mind, 3 soul.</p>
<p><b>Trolls [8 pts]:</b> Super Strength 1 [3 pts], Damn Healthy 3 [3 pts], Awkward Size 1 [-1 pt], Features (night vision) [1 pt], Unappealing 2 [-2], Heavy Armor 1 [4 pts], Not So Fast 2 [-2], Special Defense (disease x 2, poison x 2) [4 pts], Sensory Impairment (poor vision, poor hearing) [-2 pts].  Racial Average Stats:  5 body, 3 mind, 4 soul.</p>
<p><b>Giants [8 pts]:</b> Super Strength 2 [6 pts], Damn Healthy 4 [4 pts], Awkward Size 2 [-2 pts], Light Armor 3 [3 pts], Phobia (claustrophobia) [-2], Special Requirement (4x human amount of food) [-1].  Racial Average Stats: 5 body, 4 mind, 4 soul.</p>
<p><b>Ellyl [4 pts]:</b>Diminutive Size 1 [-3 pts], Stealth 1 [1 pt], Flight [4 pts], Heightened Senses (vision, hearing) [2 pts].  Racial Average Stats: 4 body, 4 mind, 4 soul.</p>
<p><b>Kin [0 pts]:</b>Marked (jeweled third eye) [-1 pt], Special Movement (water-walking) [2 pts], Contamination (willing, takes months) [1 pt], Bane (contact with Soil) [-1 pt], Owned by the Kin [-1].  Racial Average Stats:  same as base race.  The majority of kin were human, and have 4 body, 4 mind, 5 soul.</p>
<p><font size="+1"><b><a name="occup">Adventuring Occupations</a></b></font></p>
<p>	<i>Note: these templates are to encourage ideas, and should be modified freely.</i></p>
<p><i>Note: these templates are for larger-than-life heroes, not common folk</i></p>
<p><b><u>Water Witch [20 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +1 mind, +4 soul over racial averages.<br /><u>Attributes</u>: Natural Magic 4 [8 pts], Energy Bonus 3 [3 pt], Highly Skilled 1 [1 pt], Aura of Command 2 [2 pts], Sixth Sense (magic, spirits) [2 pts].<br /><u>Defects</u>: Owned by a Trading Company [-1 pt].</p>
<p><b><u>Swords-Master (with Rune Blade) [20 pts]</u></b></p>
<p><u>Typical Added Stats</u>:  +3 body, +2 soul over racial averages.<br /><u>Attributes</u>:  Combat Mastery 2 [4 pts], Extra Attacks 1 [4 pts], Focused Damage (sword) 2 [2 pts], Jumping 1 [1 pt], Melee Techniques (lightning draw, precise stroke) [2 pts], Item of Power (basic rune sword is Rune Invincible [5 power pts], AI 3 [3 power pts], though most possess addtional magic powers) [4 pts], Features 1 (appearance) [1 pt].<br /><u>Defects</u>:  Girl/Guy Magnet [-1 pt], Marked (scarred face) [-1 pt], Nemesis (some part enemy) [-1 pt].</p>
<p><b><u>Famous Pirate [15 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +2 body, +1 mind, +1 soul over racial averages.<br /><u>Attributes</u>: Aura of Command 4 [4 pts], Combat Mastery 1 [2 pts], Flunkies 5 [5 pts], Heightened Senses (vision) [1 pt], Special Defense (disease) [1 pt], Highly Skilled 1 [1 pt].<br /><u>Defects</u>: Girl/Guy Magnet [-1 pt], Wanted (thrassian empire) [-1], Marked (one eye, or similar) [-1 pt].</p>
<p><b><u>Druid [23 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +1 body, +3 soul.<br /><u>Attributes</u>: Godly Magic 3 [9 pts], Animal Friendship 2 [2 pts], Damn Healthy 1 [1 pt], Energy Bonus 1 [1 pt], Precognition 2 (no control) [2 pts], Servant 3 (familiar) [3 pts], Sixth Sense (magic, spirits) [2 pts].<br /><u>Defects</u>: Attack Restrictions (willnot harm animals) [-1 pt].</p>
<p><b><u>Wizened Old Magus [25 pts]</u></b></p>
<p><u>Typical Added Stats</u>: -1 body, +4 mind, +2 soul over racial averages.<br /><u>Attributes</u>: Lordly Magic 3 [12 pts], Divine Relationship 2 [2 pts], Energy Bonus 2 [2 pts], Heightened Awareness 1 [1 pt], Highly Skilled 2 [2 pts], Place of Power 2 [2 pts], Sixth Sense (magic, spirits( [2 pts].<br /><u>Defects</u>: Inept Combat 2 [-2 pts], Nemesis (rival wizard) [-1 pt].</p>
<p><b><u>Honest Thief [18 pts]</u></b></p>
<p><u>Typical Added Stats</u>:  +1 body, +2 mind, +2 soul over racial averages.<br /><u>Attributes</u>: Divine Relationship 2 [2 pts], Heightened Awareness 2 [2 pts], Highly Skilled 2 [2 pts], Item of Power (cloak of invisibility, requires concentration) [2 pts], Jumping 2 [2 pts], Sixth Sense (danger) [1 pt], Stealth 3 [3 pts], Special Movement (balance, cat-like) [2 pts]..<br /><u>Defects</u>: Easily Distracted (loot) [-1 pt], Skeleton in the Closet (thefts before becoming a good guy) [-1 pt], Not So Tough 1 [-1 pt]..</p>
<p><b><u>Knight [24 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +3 body, +1 mind, +1 soul over racial averages.<br /><u>Attributes</u>: Animal Friendship 1 [1 pt], Aura of Command 2 [2 pts], Combat Mastery 2 [4 pts], Damn Healthy 1 [1 pt], Features (appearance) [1 pt], Flunkies (squire) [1 pt], Massive Damage 1 [2 pts], Highly Skilled 2 [2 pts], Organizational Ties 2 (thrassian empire) [4 pts], Servant 5 (trained war-horse) [5 pts].<br /><u>Defects</u>: Attack Restriction (willnot attack women or children) [-1 pt], Nemesis (rival knight) [-1 pt], Owned by the Empire [-1 pt], Skeleton in the Closet (illicit love with royal lady) [-1 pt].</p>
<p><b><u>Wandering Cleric [22 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +1 mind, +4 soul over racial averages.<br /><u>Attributes</u>: Animal Friendship 1 [1 pt], Art of Distraction 3 [3 pts], Divine Relationship 2 [2 pts], Godly Magic 3 [9 pts], Energy Bonus 1 [1 pt], Highly Skilled 1 [1 pt], Organizational Ties 1 (church) [1 pt], Sixth Sense (magic, spirits) [2 pts].<br /><u>Defects</u>: Attack Restriction (will fight only for self-defense) [-2 pts], Skeleton in the Closet (horrible secret) [-1 pt].</p>
<p><b><u>Demon Summoner [26 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +4 mind, +2 soul over racial averages.<br /><u>Attributes</u>: Diabolism 5 [20 pts], Highly Skilled 2 [2 pts], Sixth Sense (spirits, magic) [2 pts].<br /><u>Defects</u>: Owns Favors to Hell [-1 pts], Skeleton in the Closet (sacrifices before change of heart) [-2 pts], Marked (demon-claw scars) [-1 pt].</p>
<p><b><u>Priest of the Light [24 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +2 mind, +3 soul over racial averages.<br /><u>Attributes</u>: Art of Distraction 4 [4 pts], Godly Magic 4 [12 pts], Highly Skilled 1 [1 pt], Organizational Ties 2 (church) [2 pts], Sixth Sense (magic, spirits) [2 pts].<br /><u>Defects</u>: Not So Fast [-1 pt], Owned by the Church [-1 pt].</p>
<p><b><u>Berserker [21 pts]</u></b></p>
<p><u>Typical Added Stats</u>: +4 body, -1 mind, +2 soul over racial averages.<br /><u>Attributes</u>: Combat Mastery 2 [4 pts], Damn Healthy 2 [2 pts], Extra Attacks 2 [8 pts], Massive Damage 1 [2 pts], Heightened Awareness 1 [1 pts], Melee Techniques (two weapons, blind fighting) [2 pts], Speed 1 [1 pt].<br /><u>Defects</u>: Girl/Guy Magnet [-1 pt], Cursed (loses control in combat) [-2 pts], Unskilled [-1 pt]..</p>
<p> <font size="+1"><b><a name="denizens">Magical Denizens</a></b></font></p>
<p>	Besides the <b>Races of Man</b>, many magical creatures exist in the worlds of <b>the Risen Lands</b>.  Most are created by the active manipulations of a <b>God</b>, though unlike Gods they may cross the waters of the world.  Some few, however, exist as either the creations of a mortal sorceror, or as direct manifestations of natural magic.</p>
<p>Among the countless variety of creatures, some common types exist:
<ul>
<li><b>Elementals</b>: much as men cast shadows, the Lords of the Risen Lands cast Elementals into the world, reflections of their nature</li>
</ul>
<ul>
<li>Elementals of Areth-Akaton: Wind, Fire, Light</li>
<li>Elementals of Ungakway: Water, Darkness</li>
<li>Elementals of Garl-Ghanren: Earth, Stone, Silence</li>
</ul>
<ul>
<li>Faeries</li>
<li>Half-Men</li>
</ul>
<ul>
<li>Centaurs</li>
<li>Winged Folk</li>
<li>Mermen</li>
</ul>
<p></p>
<p><font size="+1"><b><a name="allowed">Allowed Attributes and Defects</a></b></font></p>
<p>	<b>Attributes</b><br />
<table border="1">
<tr>
<td>Animal Friendship</td>
<td>Art of Distraction</td>
<td>Aura of Command</td>
</tr>
<tr>
<td>Combat Mastery</td>
<td>Contamination</td>
<td>Damn Healthy</td>
</tr>
<tr>
<td>Divine Relationship</td>
<td>Natural Magic</td>
<td>Godly Magic</td>
</tr>
<tr>
<td>Lordly Magic</td>
<td>Diabolism</td>
<td>Energy Bonus</td>
</tr>
<tr>
<td>Extra Attacks</td>
<td>Features</td>
<td>Flight</td>
</tr>
<tr>
<td>Flunkies</td>
<td>Focused Damage</td>
<td>Ranged Attack Techniques</td>
</tr>
<tr>
<td>Heavy Armour</td>
<td>Heightened Awareness</td>
<td>Heightened Senses</td>
</tr>
<tr>
<td>Highly Skilled</td>
<td>Insubstantial</td>
<td>Invisibility</td>
</tr>
<tr>
<td>Item of Power</td>
<td>Jumping</td>
<td>Melee Techniques</td>
</tr>
<tr>
<td>Light Armour</td>
<td>Massive Damage</td>
<td>Mechanical Genius</td>
</tr>
<tr>
<td>Meld</td>
<td>Metamorphosis</td>
<td>Natural Weapons</td>
</tr>
<tr>
<td>Organizational Ties</td>
<td>Personal Gear</td>
<td>Place of Power</td>
</tr>
<tr>
<td>Precognition</td>
<td>Regeneration</td>
<td>Reincarnation</td>
</tr>
<tr>
<td>Servant</td>
<td>Shape Change</td>
<td>Sixth Sense</td>
</tr>
<tr>
<td>Special Defense</td>
<td>Special Movement</td>
<td>Speed</td>
</tr>
<tr>
<td>Stealth</td>
<td>Super Strength</td>
<td>Unique Character ASttribute</td>
</tr>
<tr>
<td>Weapon Attack</td>
</tr>
</table>
<p><b>Defects</b><br />
<table border="1">
<tr>
<td>Ageism</td>
<td>Attack Restriction</td>
<td>Awkward</td>
</tr>
<tr>
<td>Awkward Size</td>
<td>Bane</td>
<td>Cannot Talk</td>
</tr>
<tr>
<td>Cursed</td>
<td>Diminutive</td>
<td>Easily Distracted</td>
</tr>
<tr>
<td>Girl/Guy Magnet</td>
<td>Inept Combat</td>
<td>Involuntary Physical Change</td>
</tr>
<tr>
<td>Magical Restrictions</td>
<td>Marked</td>
<td>Nemesis</td>
</tr>
<tr>
<td>Not So Fast</td>
<td>Not So Strong</td>
<td>Not So  Tough</td>
</tr>
<tr>
<td>One Arm/No Arms</td>
<td>One Way Transformation</td>
<td>Owned by a Megacorp</td>
</tr>
<tr>
<td>Phobia</td>
<td>Unappealing</td>
<td>Red Tape</td>
</tr>
<tr>
<td>Sensory Impairment</td>
<td>Significant Other</td>
<td>Skeleton in the Closest</td>
</tr>
<tr>
<td>Special Requirement</td>
<td>Unique Defect</td>
<td>Unskilled</td>
</tr>
<tr>
<td>Vulnerability</td>
<td>Wanted</td>
</tr>
</table>
<p></p>
<p><font size="+1"><b><a name="charcreation">BESM Rules Primer &#8212; Character Creation</a></b></font></p>
<p>	BESM is a fundamentally simple game engine, but it works excellently for cinematic play.</p>
<p><b>Character creation</b> is point based, with point expediture reflecting game utility (thus, an ability that might be very useful in the real world, but nearly useless in the game, would have a low cost).</p>
<p><b>Character points</b> are spent on two things: <b>Stats</b> and <b>Attributes</b>.</p>
<p><b>Stats</b> reflect the base characteristics of a character.  They cost 1 character point per level of each stat.  There are three stats:
<ul>
<li><b>Mind</b>: This represents your character&#8217;s mental abilities.  High values indicate intelligent, technically skilled, and witty characters.</li>
<li><b>Body</b>: This represents your character&#8217;s physical abilities.  High values reflect strength speed, health, endurance, quickness, manuel dexterity, and the like.</li>
<li><b>Soul</b>: This represents your character&#8217;s &#8220;spiritual&#8221; abilities.  High values indicate high willpower, determination, and empathy.</li>
</ul>
<p><b>Attributes</b> reflect your character&#8217;s specific abilities and talents.  For example, a mage-character would need some form of the Magic attribute (such as <b>diabolism</b>, and a fighter might have mastered the ability to quickly deliver <b>Extra Attacks</b>.  Each attribute has a cost per level associated with it, with each level providing increasing power, talent, or proficiency.  These are listed in the <b>BESM Core Rulebook</b>.</p>
<p><b>Defects</b> are disadvantages that your character must suffer.  They generally give 1 and sometimes 2 bonus points to spend on your character (or, to view it differently, have costs of -1 or -2 character points).  It is important to note: <i>In General, defects (and their bonus points) are not awarded for disadvantages that the willpower of the character can easily overcome.</i>  For example, you will find no Defect for a Lazy, Honest, or Lecherous character.  These traits, if they fight your character concept, sould <i>definitely</i> be roleplayed, but since a player can choose whether they apply to their character in a given situation, they are worth no bonus points.</p>
<p><b>Skills</b> can be considered a sub-set of <b>Attributes</b>.  Each character, by default, has 20 skill points to spend.  Each skill has a listed cost per level.  Important Note: <i>Stats reflect base skill levels.</i>  A high-Mind character is assumed to have proficiency in many mind-based skills, such as scientific skills.  Similarly, a character with a high Body stat is assumed to has knowledge of sports and similar activities.  Skill points, by and large, should not be spent on these.  Skill points should <i>instead</i> be spent on skills that either do not fit the stat pattern (a low mind character who is nonetheless a genius at linguistics) or skills that a character knows extraordinarily well (a undisputed master swordsman would put additional points into Melee Combat, even though he already has a high body stat).  Extra skill points can be gained by taking the attribute <b>Highly Skilled</b> or lost by taking the defect <b>Unskilled</b></p>
<p><font size="+1"><b><a name="rules">BESM Rules Primer &#8212; Rules Mechanics</a></b></font></p>
<p>	The <b>BESM</b> Rules Mechanics are very simple.</p>
<p>All rolls are fundamentally a contest vs. a <b>Check Value</b>.  Two standard (6 sided) dice are rolled, then added.  Lower results are preferable.  The <b>Check Value</b> is either the value of a <b>Stat</b>, the value of a <b>Stat</b> plus a <b>Skill Value</b>, or the value of a derived <b>Combat Stat</b> plus the relevant combat skill, if any.  A roll lower than the relevent <b>Check Value</b> is considered a success.  <b>Note</b>: <b>Stat</b> check are often made against the averaged value of two <b>Stats</b> (see exmaple, below).  </p>
<p>+1 to +4 bonuses or -1 to -4 penalties are assigned to the <b>Check Value</b> by the GM, based on the difficulty of the task in question. <b>Note</b>: Skills also add an additional +1 bonus beyond their level if the skill specialty fits the task (see example, below).</p>
<p>Two rolls of the dice are special:  A 2 is always a success, if the GM rules that the character had <b>any</b> chance at all.  Similarly, a 12 is always a failure&#8230;  even experts make mistakes!</p>
<p><i>Example</i>: A doctor attempts to perform tricky field surgery on a wounded soldier.  He has a Mind stat of 6, a Soul stat of 6, and the skill Medical (surgery)-3.  The GM calls for a Mind/Soul Surgery Check, with a -3 penalty for the rushed field conditions.  The doctor finds his <b>Check Value</b> by averaging his Mind and Soul Stats, yielding a 6, then adding his skill (+3, +1 more for the correct skill specialty) yielding a 10, then minus 3 for the penalty, leaving a 7.  The doctor would then roll 2 six-sided dice, hoping for a seven or less.</p>
<p><i>Another Example</i>: The same doctor from above is performing routine diagnosis at a hospital.  The GM calls for a Mind based (the GM thinks that since the situation isn&#8217;t stressful, the soul stat doesn&#8217;t apply) Diagnosis roll with a +2 bonus.  The doctor finds his <b>Check Value</b> by adding his Medical Skill (+3, not +1, since this is diagnosis, not surgery) to his Mind Stat, then adding the +2 bonus, yielding a 12.  The doctor will only fail on the roll of a 12, since 12 is always a failure.<br />
<hr /><b>Combat</b> is handled in much the same way, but in this case, two &#8220;calculated Stats&#8221; are important.</p>
<p><b>Attack Combat Value</b> is the average of all three of your stats.  It reflects your raw physical abilities, your determination, and your knowledge of technique and weak points, yielding your overall combat ability.</p>
<p><b>Defense Combat Value</b> is your <b>Attack Combat Value</b> minus 2.  It is your defensive ability.</p>
<p>In Combat, the attacker rolls against his <b>Attack Combat Value</b> plus any relevant combat skill.  If the roll is below this <b>Check Value</b>, the attack succeeds.</p>
<p>However, the defender may roll against his <b>Defense Combat Value</b> plus any relevant defensive combat skills.  A success indicates a successful dodge, parry, or block.</p>
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